I felt that in the interest of keeping fans discussing the film in message boards in the months to come, the film should have left the ending at this ambiguous point rather then extend to more scenes that seemed like it was trying to hard to tease a sequel or jumpstart a new horror franchise. There were many cool rooms and good moments to get excited about but I think that for the ending, there was an actual scene after the survivors completed the challenge that should have made more impact. Watch the movie and allow yourself to enjoy each scene for the first time at the theater. So, if you haven’t seen the trailer, don’t. On the downside, though, because the action happens too quickly, there is not enough time to establish a deep connection with the characters to make audiences fully invested in what happens to them.Īlso on the downside if you watched the full trailer, it reveals too much of the important scenes which kind of ruins the surprise when the film reveals the rooms and you realize you’ve seen it before. It provides them with the right incentive to reveal their true colors, which they do. To a degree, this provides for quite an exciting pace and maintains the sense of urgency for the characters. This technology also enables the unknown game master to watch each move carefully and calculate the odds against the players. It also proceeds at a very quick pace and utilizes state of the art technology to make the rooms as immersive as possible. Players try to figure out a way out of the first escape room. To its credit, Escape Room teases the audiences’ brains with puzzles and keeps them engaged in figuring out the hows and the whys in stylish fashion. This is perhaps why the approach to the scenes felt more clinical and strategic, rather than gory and terrifying. Players represent variables in a game that is designed to have a constant result. Saw underscored the humanity and the flaws of each character, which made audiences understand why they were chosen to play in Jigsaw’s deadly maze, but Escape Room takes a more scientific approach. While Saw methodically revealed each character’s back story and why the puzzle connects to them, Escape Room makes all the players play the same game only to explain what they were doing there as a group in a single reveal. This is where the comparison stops, however. Like Saw, the escape rooms also carry links to their past, but one that they don’t immediately connect until the final rooms are revealed. A Gamemaster controls how the game is played from a remote location as the gamers work together to solve a series of puzzles to get out of the room alive. Its hard not to make comparisons because it follows the same format. “Escape Room” immediately brings to mind the successful Saw horror franchise. However, as reclusive Physics student Zoe (Taylor Russell), grocery clerk Ben (Logan Miller), stock broker Jason (Jay Ellis), war vet Amanda (Deborah Ann Woll), truck driver Mike (Tyler Labine), and gamer Danny (Nik Dodani) start solving the puzzles, they realize their lives are at stake because the escape rooms are more immersive than they thought. On the line is a prize of $10,000 for the ultimate winner. Synopsis: Six strangers are invited to participate in an immersive escape room experience by a mysterious company called Minos Escape Room but none of them know how and why they have been selected. Unlike the usual paranormal and supernatural fare, Escape Room returns horror fans to a genre of terror that the Saw and Hostel films once occupied. I’ve had my eye on “Escape Room” since I first saw its trailer last year and I’m glad that I was invited to be one of the firsts to see it on the big screen at SM Cinema’s advance screening of this psychological horror flick by “Insidious: The Last Key” director Adam Robitel.
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